MoveEntityTo
This node takes a given position within sandbox as a destination point and causes an assigned Entity to move to that location.
This node is capable of controlling the speed at which the Entity moves and even the force acceleration and deceleration.
It is limited to only linear motion from the Entity's original position to the destination and dose not affect any other type of object transform.
ProximatyTrigger
This node evaluates whether an AI has a given area or space and will initiate other nodes to perform or to cease to perform their functions.
the node is able to verify whether a player has entered or left its assigned area and can communicate this to other nodes in both cases.
AIFollowPathSpeedStance
Finds the position of a series of way-points, usually set using the AIPath feature. When initiated it will direct an assigned AI to those way-points sequential.
The AI path can be a 'closed' circuit, by using an 'Any' logic function this node can loop back and continue indefinitely or until set conditions are met. Alternatively, the loop function internal to the node can be used to pre-set a specific number of laps of the path (the path dose is not required to be closed for this).
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